• Using leap motion, it is possible to capture hand movements and create an illusion of an infinite hallway by slightly shifting them.
  • Infinite hallway.
  • By providing visual and olfactory cues, it is possible to deceive the taste.
  • This is known as the cross-modal phenomenon, where experiences are linked together.
  • In VR, it is possible to alter reality (changing the feeling of fullness can affect the amount of food consumed in reality).
  • There are mirrors that can slightly alter one’s own facial expressions, and changing facial expressions can influence emotions.
  • By using this in a fitting room, it is possible to change the level of purchase intent and choices made.
  • Changing the facial expressions of the other person during a video chat can boost creativity by 1.5 times.
  • Super realistic telepresence: applying filters to information to create a sense of presence.
  • Rubber hand illusion.
  • In other words, the boundaries of the self can be quite flexible, allowing one to feel a bicycle as part of their body or even have additional hands.
  • Games can apply adjustments to make the player feel like they are improving.